The AR effect SDK is now available by request to qualified Unity developers. If you’re a developer with Unity 3D experience, and understand 3D modelling and animation, then you’ll definitely want to read on to learn about the AR effect app and the AR effect SDK.
Today, we introduce the newest kid on our block, the Xperia™ neo V. As the next iteration of the Xperia™ neo, the neo V is just as beautiful as the first. Plus, this smartphone is packed with Sony multimedia technology and the latest from Android™.
We’ve just announced a major software upgrade for 2011 Xperia™ smartphones. The Xperia™ software upgrade provides users with:
- The latest version of Android software (Gingerbread) including Google Talk with Video Chat for smartphones with front-facing cameras.
- Updated Facebook inside Xperia™ which allows users to like, share, and discover on Facebook faster and easier; users also have the ability to share games, apps and songs directly to Facebook™.
- Enhanced camera capabilities from Sony, including 3D sweep panorama
- Connectivity to USB peripherals (mouse, keypad, or game controller) through the Sony Ericsson LiveDock™ multimedia station.
- Swipe to write which allows for text input by swiping the finger from one letter to the next.
- Screen capture from anywhere on the phone.
Sony Ericsson is excited to be a co-sponsor of the Glu 500Gs 3D Social Mobile Development Contest. Through the partnership with Glu and Unity, we see this as an opportunity to reach indie developers and get to know about innovative and great games. Developers who have winning games that are optimized for the Xperia™ PLAY will also receive a device of their own, and their games will automatically be included in Sony Ericsson’s “Stand out from the crowd” marketing program. Plus, winning games will then be further promoted in Xperia™ PLAY devices through a Game Recommender application, and may be featured in various marketing channels.
Wouldn’t it be cool to have a 3D UI in your Android™ application? I’m Erik Hellman, Lead Software Architect for Android development at Sony Ericsson, and I’ll explain how to make this possible. In this article, I’ll describe how to incorporate 3D with Android’s UI API and OpenGL ES 2.0 graphics, and I provide a bitmap code example that can be used as input to a texture in OpenGL ES 2.0.