Hi, my name is Ahmet Yildirim and I’m a Software Engineer working with Sony’s SmartEyeglass. To showcase one of the many ways that you can utilize SmartEyeglass as a complete hands-free solution, my colleagues Robert McCain, Marlin Liew and I developed a sample application called ‘Livestreaming App for SmartEyeglass’. You can use the SmartEyeglass camera to show a colleague what you are looking at while they communicate with you through text that displays on SmartEyeglass.
Sony’s wearables offers an array of creative possibilities, and Sony engineers Peter Bartos, Jonas Hellström and Alexander Najafi decided to take this to the next level with their drone project. Starting as a spare time project, they created an Android app that uses the SmartEyeglass prototype and SmartWatch 2 as control devices for a flying drone. Learn all about it in this tutorial.
Did you know that SmartEyeglass can display advanced 3D graphics, overlaid on the user’s field of vision? In this tutorial Sony Software Engineer Ahmet Yildirim describes how this can be done using Open Graphics Library (OpenGL). Ahmet has also created a 3D model viewer sample app that we are making available as open source.
Updated. Being the innermost part of the operating system, the kernel might be rebuilt by advanced developers to enable access to particular features and make modifications to the device. This tutorial will guide you through the process of how to rebuild a Linux kernel and flash it to the latest generation of Sony Xperia devices.
Active Low Power Mode is one of the new features for SmartWatch 2 developers, available in the latest version of the Sony Add-on SDK. In Active Low Power Mode, the content of an app is displayed in greyscale on the SmartWatch 2 display to save battery time, which is good for use cases such as fitness tracking apps that runs throughout an exercise session. Learn how to develop apps using Active Low Power Mode in this tutorial!
With the Wikitude Android SDK and Sony’s Camera Add-on API, you can easily create stunning augmented reality experiences for the Xperia™ Z1 and Xperia™ Z1 Compact. It’s entirely up to you if you want to augment your magazine, implement a game, or display geo-content in the user’s vicinity like Wikitude Places does it. Learn how to start using augmented reality in your own apps, after the jump!
A few of you SmartWatch developers out there have recently asked us if it’s possible to use both the Control API and Notification API together in a single extension. The good news is – yes, you can use both of these Smart Extension APIs in a single SmartWatch extension, for any device that supports the Smart Extension APIs with both control and notification, including the SmartWatch 2. Read on to get the full details from Marlin Liew, Developer Technical Services Engineer at Sony, who provides a code example showing how to use both of these APIs in a single project.
With an increasing number of Android™ devices coming out with on-screen buttons, such as Sony Xperia Z1 and Xperia Z Ultra, it’s important that your app can offer a more immersive viewing experience by hiding essential UI elements. It’s really not that complicated – we’ll show you how you can provide your app users with maximum screen estate on devices running Android 4.3 or earlier versions, in our latest tutorial.
Although our Xperia™ devices have become much more powerful the last couple of years, there might still be cases when your application needs more processing power. With OpenCL™, you can use the power of the GPU to handle resource intensive tasks in your app. This article is a short introduction to OpenCL, and how to get it up and running on your Sony Xperia device.