Game developers, did you know that Sony Computer Entertainment America LLC (SCEA) recently released its powerful Authoring Tools Framework (ATF) for free? ATF has been used by most Sony first party game studios to make custom game developer tools for a long time, and is now available open source under an Apache version 2.0 license.
The Authoring Tools Framework has been in development for more than eight years, and it’s widely used within Sony Computer Entertainment (SCE) to develop popular PlayStation® 3, PlayStation® 4, PlayStation® Vita, and PlayStation® PSP® games. One example is Naughty Dog‘s level editor for The Last of Us, and a visual state machine editor in Quantic Dream’s Beyond: Two Souls. It was also used in Guerrilla Games’ sequence editor for Killzone games, and in many others.
Written in C#, ATF is basically a set of software components for making game developer tools in Windows. ATF components are optional and customisable, and are easily dropped into tools, often with as little as one line of code for each component.
“We’re looking forward to expanding ATF’s usage beyond SCE, working more with external PlayStation developers and the larger game development community as a whole,” said Ron Little, Principal Tools Programmer at SCEA. “Now that ATF is open source, we’re excited to see the ways developers use the toolset, which could expand beyond games.”
To download ATF, and access documentation and samples, check out the Sony Computer Entertainment Worldwide Studios on GitHub.
- Learn more and download ATF from the Sony Computer Entertainment Worldwide Studios on GitHub.
- Find more videos about the Authoring Tool Framework.
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