Monthly Archives: February 2011
Hello Developer World! My name is Bogdan Iliesiu from Angry Mob Games, and in the following article, I’d like to share with you a few tips for optimising your games for the Xperia™ PLAY using Unity’s tool chain. To have your game take advantage of the Xperia™ PLAY, game developers will first need to adjust all the game controls. We at Angry Mob Games took some additional steps to make our flagship game, Guerilla Bob, feel much better integrated on the device.
Updated: check out a demo video after the jump!
I recently tweeted that I love working at a big consumer facing company. I’ve been lucky in that in many of the places I’ve worked I’ve been able to interact directly with the people using what I’ve produced, but at the same time I feel that I’ve been unlucky in that I haven’t always been able to receive when they’ve wanted to reciprocate.
In my presentation series over the last few years a key recurrent theme has been what’s sometimes called “the gift economy” (and I recommend Tor Nørretranders’ excellent book The Generous Man on the subject). What we usually refer to as business, “the gold economy”, is only part of all the ways humans interact, and keep track of the value of those interactions.
Another part of my message has been the evolution of interaction from static, to search, to social. It’s very obvious that social is part of the gift economy, and vice versa. The concept of social currency captures this pretty accurately.
It’s not enough interacting one-way with everyone around you, your company and the products you create. As Eric von Hippel has shown, innovation tends to happen outside of your chosen four walls. That’s true also for the reputation based economy, the social currency, where the value of something kept behind closed doors would be less than if it’s made public. The observation of interest here being that this is true not only for things, but for the persons involved in creating those things as well.
The value of your employees increase the more they’re able to interact with everyone else. When their ideas are made visible they’re vetted and the social currency of both the employees and the ideas themselves are made part of the global knowledge economy. The alternative is for your employees and ideas to wither behind an iron curtain, unable to openly compete on equal terms.
I suggest porous companies, those that let ideas and their proponents be part of something bigger, are not only able to make better use of global knowledge but also to offer a more attractive workplace. Open Innovation is thus not only a buzzword affecting the way you do product development, but also part of the cost & benefits package you offer your employees.
When you have your next incredible idea, you’re going to talk to people whom you know do great stuff. If the great stuff I’ve done is locked inside a filing cabinet with our legal department, that won’t be me.
We are currently experiencing glitches in the Developer World publishing platform which had lead to many links to published copyleft source code archives have went broken, wrong or lost. As we furiously work to restore those, please contact us on opensource@sonyericsson.com if you should encounter a link that doesn’t work, or you are missing a particular software release, and we will seek to accommodate for those by other means.
Thanks,
Sony Ericsson Open Source Software Management
Recently, Sony Ericsson announced the revolutionary Xperia™ PLAY at Mobile World Congress in Barcelona. At next week’s Game Developers Conference at the Moscone Center in San Francisco, the Xperia™ PLAY will also be a hot topic in two special GDC sessions featuring Kim Ahlstrom. (more…)
Hi, my name is Anders Isberg and I work as researcher within Technology Research at Sony Ericsson. In this article I’m going to give an early preview of the future from an internal prototype project where Sony Ericsson has enabled WebGL support in the Android™ web browser. The article gives a hint of what kind of experiences that application developers will be able to create on smartphones while still maintaining the flexibility and portability of the web application model.
Check out a demo video of this after the jump!
Hello,
My name is Jeff Fung and I am a guest blogger from ANT Wireless, where I work as a software developer. I am pleased to announce that the much anticipated ANT API for Android has now been released. The Sony Ericsson Xperia™ X8, Xperia™ X10 mini and Xperia™ X10 mini pro will be among the first commercially available Android phones to support ANT. The good folks at Sony Ericsson have indicated that support will be added to more devices in the near future. Applications will be able to utilize this API in the announced devices as well as in all future devices supporting ANT.
Sony Ericsson and Unity Technologies recently announced a partnership to bring games to the Xperia™ PLAY through its Union content distribution service. Through this partnership, Sony Ericsson will feature Union games on the Xperia™ PLAY through its games recommender application. Unity has created a special API specific to the Xperia™ PLAY to offer developers an easy route to implementing the Xperia™ PLAY’s gaming controls and optimizing their games for them. Together, both companies will work with their developer bases through online, business development and event-based initiatives, such as the upcoming Game Developers Conference 2011 in San Francisco, CA.
Before developers begin designing mobile games for Xperia™ PLAY, it is important to understand the different hardware keys for the device. The following information provides an overview of the hardware keys, along with a set of high-level gamepad recommendations and guidelines for game developers. This guidance may be help to developers are not familiar with developing mobile games that use hardware keys. This article also includes the key code and scancode mapping for the Xperia™ PLAY, which provides a handy reference for developing games according to standard hardware key functionality. The Xperia™ PLAY brings a new level of smartphone with the ultimate gaming experience, and these guidelines will ensure that developers create hardware-based gamepad functionality that complements soft key functionality, and overall consistent game play for all Xperia PLAY mobile games.
Are you a game developer? The new Xperia™ PLAY features an analog touch pad for full gaming experiences. And the good thing is, you will be able to utilize it for your games too! You can use native code, that is, code written in C or C++, in conjunction with the Android™ Native Development Kit (NDK) to access touch events from the Xperia™ PLAY touch pad. Please note that you cannot use the Android SDK to access these touch events.
Today Sony Ericsson expands Xperia™ family with two new generation Android smartphones, as the Xperia™ neo and the Xperia™ pro was announced at Mobile World Congress in Barcelona, Spain. These smartphones feature cutting edge technology from Sony and an exceptional multimedia experience on the latest version of the Android™ platform – Gingerbread.
Check out our brand new video after the jump!









![Showing HTML5 device orientation on Xperia with Ice Cream Sandwich [demo]](http://img.youtube.com/vi/Q4CTkjaYumM/default.jpg)


