Today, XDA-developers comes with some great news, as they have announced that Sony is named OEM of the year. We’re really honored by this, and we’re glad to see that our collaborations with the tech community are being so appreciated. We would actually like to send a big thank you to all of you in the community, especially highlighting the FreeXperia team for all their work. Going forward, we will continue to support the tech community. Stay tuned to Developer World, more dev-friendly initiatives are coming soon! Read more about Sony being named “OEM of the year” on the XDA website.
We’re excited to announce a new promotion channel for game developers called Xperia exclusive, which will be visible on the majority of all Xperia™ smartphones and tablets. This channel will promote games and game developers who are willing to go the extra mile and create unique in-game content exclusive to Xperia™ smartphones. It could for example be special Xperia™-car, or the option to play as a new character. These games will also include a link from the main menu of the Xperia™ exclusive list (for the best discoverability of new games), and they will be fully optimised for Xperia™ smartphones. Are you a game developer who wants to be part of this? Learn more after the jump.
Today we officially unveil the Xperia™ Tablet S, Sony’s second-generation tablet that features a slim, aluminium body, splash-proof design, and a 9.4“ HD display with low-friction coating and OptiContrast™ Panel for minimal reflection, high contrast and a real sense of depth. Inside this Android 4.0.3 (ICS ) tablet, you’ll find an NVIDIA® Tegra™3 1.4 GHz processor with ULP GeForce GPU. The Xperia™ Tablet S also provides a guest mode for versatile use, Small Apps (extended widgets) for easier multi-tasking, and the ability to play games wirelessly using a PS3 Controller. Read on to learn more about the Xperia™ Tablet S.
Do you have an Xperia™ smartphone that comes with Mobile BRAVIA® Engine? Are you curious to find out more about what this Sony technology actually does? Mobile BRAVIA® Engine is a high quality image engine that utilises technologies that have been successfully proven in Sony BRAVIA® TVs for a number of years. The Mobile BRAVIA® Engine combines contrast enhancement technologies used in Sony BRAVIA TVs with colour management, and adds sharpness filters and noise reduction to display vivid beautiful images and videos on your Xperia™ smartphone. The Mobile BRAVIA® Engine is included in most Xperia™ smartphones, and its effects apply to image and video viewing. Go on reading after the jump where we describe the technology in more detail!
Today, we’re announcing the Xperia™ go and Xperia™ acro S, our two newest additions to the line up of Sony Xperia™ smartphones. Xperia™ go is a refined IP67 classes smartphone , meaning it has the highest level of dust and water resistance you can find in a smartphone. Xperia™ acro S also offers PlayStation® certification. Designed for extra durability and water resistance, both Xperia™ go and Xperia™ acro S have scratch-resistant mineral glass displays and meet industry standard Internal Protection ratings for protection against dust and water immersion. Read more about the stylish durability of the Xperia™ go and Xperia™ acro S after the jump.
In the latest version of our Extension Development Kit (EDK 2.0), which will let you create app extensions for the Timescape and Music player apps in Sony Xperia™ phones, we’ve included some useful new API features. For example, you can now include the number of user reactions for your Timescape™ event. You can also make it possible for the end user to interact with an event object in the Timescape™ spline, without launching a detailed view. These updates will make it easier to create compelling app extensions that stand out. A bunch of developers have already created their own EDK extensions – learn more after the jump!
Hey developers, now that the spring season has arrived, it’s the perfect time to get fresh start on your Android™ development. Would you be interested in trying out and testing an Xperia™ smartphone, without any cost, to ensure that your app is compliant? If yes, then why not borrow a smartphone from our Device Loaner Program? This program is intended as a low cost (free!) option to allow you to test your apps on a physical Xperia smartphone or accessory device for up to 30 days. And we’ve just added two more models to the lineup – the Xperia arc S and the recently announced Xperia S. Get more details after the jump.
Ever thought about how Gingerbread (GB) and Ice Cream Sandwich (ICS) platforms differ on a technical level? In this blog post, we’ll describe some of the technical differences between GB and ICS, and what the differences in the user experience might be. This way you can decide if ICS is right for you, or if you prefer to stay on Gingerbread. Maybe you will prefer the new UI in ICS, or do you give a higher priority to the extreme stability of the Gingerbread platform? Read more after the jump!
Are you a custom ROM developer? If so, you’ve probably checked out our Sony Xperia™ open source archives before. Last year we told you how to build a Linux kernel. Today we’re releasing the open source archive for the Xperia™ S, which contains files you can use when building a kernel. This is the first time we publish source code for a product built on the Qualcomm Snapdragon S3 platform, and to flash this software, you need do some additional steps and run a script that we also release today. Read more after the jump!
See the magic happen in the floating touch video.
The new Xperia™ sola announced earlier today, includes a brand new touch sensor technology, called floating touch™, that lets you interact with the phone without even touching it. This unique user experience never seen on a smartphone before lets you control parts of the user interface (UI) by simply letting your finger hover above the screen. At launch, this feature is implemented in the web browser. Floating touch™ enables the phone to register your finger up to 20mm above the screen. This makes it possible to detect not only the screen coordinates that you are pointing at, but also your finger’s distance from the screen. Erik Hellman, research engineer at Sony Mobile and one of the inventors of the technology, explains more after the jump.