Maximise the quality of the Android™ games you develop for Xperia™ devices

Do you want to maximise the quality of the Android™ games that you develop for Xperia™ devices such as Xperia™ PLAY? Developer World has documented a core set of recommendations to keep in mind when developing Android games for Xperia™ devices. By following the recommendations, you can ensure a consistent level of quality in the games you develop for these devices.

Read more

Maximise the quality of the Android™ games you develop for Xperia™ devices

How to build a Linux kernel and flash it to the phone

Since the launch of the unlock boot loader site, we have received a lot of really great feedback. The Sony Ericsson Developer Program wants to continue to build on this open dialogue with external developers.

Developers and advanced users can now unlock the boot loader, which is the first step to be able to flash your own image. Now we have seen quite a few comments in different forums like the XDA forum, where developers run into problems when building their own image, and and trying to flash the image using Fastboot. With the help of our Master Software Architect, James Jacobsson, we put together a short article on how to do this.

Before moving on, we’d like to remind you again that there is no turning back when unlocking the boot loader. You may void the warranty of the phone, and you will not be able to revert the phone to a locked or original state if you unlock it.

Read more

How to build a Linux kernel and flash it to the phone

How to build a Linux kernel and flash it to the phone

Since the launch of the unlock boot loader site, we have received a lot of really great feedback. The Sony Ericsson Developer Program wants to continue to build on this open dialogue with external developers.

Developers and advanced users can now unlock the boot loader, which is the first step to be able to flash your own image. Now we have seen quite a few comments in different forums like the XDA forum, where developers run into problems when building their own image, and and trying to flash the image using Fastboot. With the help of our Master Software Architect, James Jacobsson, we put together a short article on how to do this.

Before moving on, we’d like to remind you again that there is no turning back when unlocking the boot loader. You may void the warranty of the phone, and you will not be able to revert the phone to a locked or original state if you unlock it.

Read more

How to build a Linux kernel and flash it to the phone

Xperia™ game developer tip: How to make an application install directly to the SD card

When designing your game for the Xperia™ PLAY or other Android™ devices, Sony Ericsson highly recommends that you enable the Move to SD card option. This will make your gaming files movable to external storage. This is an optional feature you can declare for your application with the android:installLocation manifest attribute. If you do not declare this attribute, your application will be installed on the internal storage only and it cannot be moved to the external storage.

Read more

Xperia™ game developer tip: How to make an application install directly to the SD card

Xperia™ game developer tip: How to make an application install directly to the SD card

When designing your game for the Xperia™ PLAY or other Android™ devices, Sony Ericsson highly recommends that you enable the Move to SD card option. This will make your gaming files movable to external storage. This is an optional feature you can declare for your application with the

android:installLocation

manifest attribute. If you do not declare this attribute, your application will be installed on the internal storage only and it cannot be moved to the external storage.

Read more

Xperia™ game developer tip: How to make an application install directly to the SD card

A new dimension of Android™ – Making a 3D UI for Android™ applications

Wouldn’t it be cool to have a 3D UI in your Android™ application? I’m Erik Hellman, Lead Software Architect for Android development at Sony Ericsson, and I’ll explain how to make this possible. In this article, I’ll describe how to incorporate 3D with Android’s UI API and OpenGL ES 2.0 graphics, and I provide a bitmap code example that can be used as input to a texture in OpenGL ES 2.0.

Read more

A new dimension of Android™ – Making a 3D UI for Android™ applications

Wouldn’t it be cool to have a 3D UI in your Android™ application? I’m Erik Hellman, Lead Software Architect for Android development at Sony Ericsson, and I’ll explain how to make this possible. In this article, I’ll describe how to incorporate 3D with Android’s UI API and OpenGL ES 2.0 graphics, and I provide a bitmap code example that can be used as input to a texture in OpenGL ES 2.0.

Read more

Xperia™ PLAY tutorial – Angry Mob Games’ optimisation tips using Unity’s tool chain

Hello Developer World! My name is Bogdan Iliesiu from Angry Mob Games, and in the following article, I’d like to share with you a few tips for optimising your games for the Xperia™ PLAY using Unity’s tool chain. To have your game take advantage of the Xperia™ PLAY, game developers will first need to adjust all the game controls. We at Angry Mob Games took some additional steps to make our flagship game, Guerilla Bob, feel much better integrated on the device.

Updated: check out a demo video after the jump!

Read more

Xperia™ PLAY tutorial – Angry Mob Games’ optimisation tips using Unity’s tool chain

Hello Developer World! My name is Bogdan Iliesiu from Angry Mob Games, and in the following article, I’d like to share with you a few tips for optimising your games for the Xperia™ PLAY using Unity’s tool chain. To have your game take advantage of the Xperia™ PLAY, game developers will first need to adjust all the game controls. We at Angry Mob Games took some additional steps to make our flagship game, Guerilla Bob, feel much better integrated on the device.

Read more

Xperia™ PLAY tutorial – Angry Mob Games’ optimisation tips using Unity’s tool chain

How to develop gaming apps using the Xperia™ PLAY gamepad

Sony Ericsson Xperia™ PLAY

Before developers begin designing mobile games for Xperia™ PLAY, it is important to understand the different hardware keys for the device. The following information provides an overview of the hardware keys, along with a set of high-level gamepad recommendations and guidelines for game developers. This guidance may be help to developers are not familiar with developing mobile games that use hardware keys. This article also includes the key code and scancode mapping for the Xperia™ PLAY, which provides a handy reference for developing games according to standard hardware key functionality. The Xperia™ PLAY brings a new level of smartphone with the ultimate gaming experience, and these guidelines will ensure that developers create hardware-based gamepad functionality that complements soft key functionality, and overall consistent game play for all Xperia PLAY mobile games.

Read more

Page 5 of 8« First...34567...Last »