Game developer tip 5: Using proper versioning

If you haven’t put much thought into how you assign the application versioning for your game, it is definitely an important detail you should keep in mind. Correct versioning makes it easier for you to maintain the development of your game, and makes it easier for users to keep track of what version they are running. This is the fifth in a series of tips that supplement the XperiaTM game developer recommendations. This tip expands on Packaging recommendations – PK6 in the list of game developer recommendations: For the final version of a game, the version value should be “1.0.0″ or higher and the current APK version should be higher than for any of the game’s previous releases.

Read more about this important recommendation after the jump.

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Game developer tip 5: Using proper versioning

Game developer tip 5: Using proper versioning

If you haven’t put much thought into how you assign the application versioning for your game, it is definitely an important detail you should keep in mind. Correct versioning makes it easier for you to maintain the development of your game, and makes it easier for users to keep track of what version they are running. This is the fifth in a series of tips that supplement the game developer recommendations. This tip expands on Packaging recommendations – PK6 in the list of game developer recommendations: For the final version of a game, the version value should be “1.0.0″ or higher and the current APK version should be higher than for any of the game’s previous releases.

Read more about this important recommendation after the jump.

Read more

Game developer tip 5: Using proper versioning

Game developer tip 3: Installing large APK files to the SD card

This is the third in a series of tips that supplement the XperiaTM game developer recommendations. This tip expands on Packaging recommendation PK3 in the list of game developer recommendations: Any APK file larger than 5MB should be installed directly to the SD card.

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Game developer tip 3: Installing large APK files to the SD card

Game developer tip 3: Installing large APK files to the SD card

This is the third in a series of tips that supplement the game developer recommendations. This tip expands on Packaging recommendation PK3 in the list of game developer recommendations: Any APK file larger than 5MB should be installed directly to the SD card.

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Game developer tip 3: Installing large APK files to the SD card

Get your apps to work with the Xperia™ active pressure sensor

The  Sony Ericsson Xperia™ active is a compact Android smartphone designed for consumers with an active lifestyle. A truly unique feature of the Xperia™ active lies in its pressure sensor for barometric measuring. Developers can use this sensor in apps, by accessing it through the Android sensor API.

This tutorial provides some tips and code examples to get your app to work with the pressure sensor.

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Get your apps to work with the Xperia™ active pressure sensor

Get your apps to work with the Xperia™ active pressure sensor

A couple of weeks ago, Sony Ericsson announced the new Xperia™ active – a compact Android smartphone designed for consumers with an active lifestyle. A truly unique feature of the Xperia™ active lies in its pressure sensor for barometric measuring. Developers can use this sensor in apps, by accessing it through the Android sensor API.

This tutorial provides some tips and code examples to get your app to work with the pressure sensor.

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Get your apps to work with the Xperia™ active pressure sensor

Game developer tip 2: Querying hardware capabilities

This is the second in a series of tips that supplement the Xperia™ game developer recommendations. This tip expands on Input recommendation IN5 in the list of game developer recommendations: A game should query the possible hardware capabilities of the platform to check if they exist on the current device.

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Game developer tip 2: Querying hardware capabilities

Game developer tip 2: Querying hardware capabilities

This is the second in a series of tips that supplement the Xperia™ game developer recommendations. This tip expands on Input recommendation IN5 in the list of game developer recommendations: A game should query the possible hardware capabilities of the platform to check if they exist on the current device. You can also download a PDF of this article.

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Game developer tip 2: Querying hardware capabilities

How to scale images for your Android™ application

Hard to get images scaled correctly for your application? Are your images too large and causing memory problems? Or are they scaled incorrectly with a poor user experience as a result? To find a good solution for this, we asked Andreas Agvard from the Sony Ericsson software department to help shed some light on this topic.

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How to scale images for your Android™ application

How to scale images for your Android™ application

Hard to get images scaled correctly for your application? Are your images too large and causing memory problems? Or are they scaled incorrectly with a poor user experience as a result? To find a good solution for this, we asked Andreas Agvard from the Sony Mobile Software department to help shed some light on this topic.

Read more

How to scale images for your Android™ application
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