“A single service for every device” the vision for Sony supported web research project

Imagine that you would be able to write joint tweets with a friend, on his or her connected TV, with your friend using a tablet to start writing the tweet, and you adding a link and some hash tags from your smartphone to the same tweet before you publish it. Imagine yourself playing games together using different devices but playing the same game at the same time. Imagine a friend joining the game remotely, on a yet another device such as a desktop computer. All this are visions imagined by the researchers in the EU-funded collaborative* research project called webinos. Read on as Claes Nilsson, researcher at Sony and member of the project, explains more.

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“A single service for every device” the vision for Sony supported web research project

Sony contributes to advanced research on user centric augmented reality [video]

Sony is committed to be at the forefront of augmented reality (AR) research, which is all about creating live physical views that are enhanced by computer-generated sensory input. This week, Günter Alce and Klas Hermodsson from Sony’s mobile division are participating in the insideAR 2012 conference in Munich, Germany. Günter and Klas are part of the VENTURI project, which is all about constructing augmented realities in new ways, where the available information is presented in a ‘user’ rather than a ‘device’ centric way, which often is the case. This actually requires a change in how we think of and develop user interaction interfaces. Read on for more information VENTURI and other augmented reality research concepts!

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Sony contributes to advanced research on user centric augmented reality [video]