We’re happy to introduce the release of the Sony Enterprise SDK 3.0! This Enterprise SDK contains new features and relevant information required by Sony partners. It’s currently only available to selected Mobile Device Management (MDM) partners, who typically provide solutions for policy enforcement. We’re keen to provide the best MDM solutions and now we’re on the look-out for more potential partners. Could you be one of those? Read on to find out more.
Did you know that you can control a Sony camera wirelessly from an app on another device? Sony’s Camera Remote API beta SDK includes all the tools that you need to create innovative remote control apps for many Sony cameras, including Sony action cameras, interchangeable lens cameras and lens style cameras. Why not create the remote viewfinder app to get professional looking group shots, even though you’re not behind the camera yourself?
Will you be in or close to southern Sweden by late April? Why not come and develop games at the Sony office on the weekend of Ludum Dare. Since 2002, Ludum Dare (Latin for “to give a game”) has been a game development competition where participants develop games from scratch in a single weekend, either online or at a hosted location. And this time you can meet and collaborate with other developers by joining the on-site hackathon at the Sony office in Lund, Sweden. Follow the instructions in the post to sign up.
Several of the latest Xperia devices, including Xperia Z2, feature a self-contained sensor co-processor. This sensor co-processor makes it possible to continuously collect data in the background, without using the main application processor. This will enable up to ten times lower power consumption when using always-on features in sensors, compared to a system without a sensor co-processor. Learn how to use this in your app!
Japan is a big market for Android devices, especially for Sony, since we are the number one Android vendor in Japan, and second largest overall. So it’s only fitting that we ramp up our developer support for these homegrown products, starting with the upcoming Android Bazaar and Conference (ABC) 2014, and later, the Tokyo gamelab Conference. ABC 2014, the country’s largest gathering of Android users and developers, takes place on the 21st of March at the Akihabara Crossfield in Tokyo.
Today Sony continued the Firefox OS evaluation started last year by submitting a widget-like functionality (we call it “gadgets”), which allows easy interaction with applications from the home screen. It is now uploaded to Bugzilla, where the Firefox OS community will evaluate and discuss if and how to integrate this functionality into Firefox OS. Note that it’s still work in progress and you can influence how it will look like in the end.
Support engineer Marlin Liew and the rest of the developer support crew here at Sony takes pride in helping app and game developers with any technical questions. Our developer support extends to all of our products – including mobile, tablets, cameras, and accessories – as well as our many tools and services – Sony Add-on SDK, Unlock boot loader, Flash tool for Xperia™, and much more. To make it easier to get the support you need, just head over to our Stack Overflow page, which Marlin and our team of Sony engineers scout daily for new questions. Read on to learn more about our Stack Overflow page, as well as how to post and tag your question.
If you’re a developer with an Android game that would work great with the DUALSHOCK®3 wireless controller, there’s still some time left to give us your suggestion and possibly score yourself a free controller to help with your development. And even if you’re not a developer, you can still suggest your favorite game. All you need to do is submit a link to the existing game on Google Play via this Developer World survey. Get more details after the jump.
The Sony Developer Program is delighted to be joining the always eventful MWC in Barcelona. We will be there with a great crew, some amazing new devices, and cool price incentives for you, developers, to push Sony’s SmartWatch 2 to the limit at the WIPJam hackathon.
We recently showed you how to add Xperia device support for the DUALSHOCK3 wireless controller into your Android™ game, which can be implemented using standard Android APIs. And when we caught word of an indie studio that was able to add DUALSHOCK3 wireless controller support in a relatively short amount of time, we had to get the story. Read on to learn about Nicoll Hunt of I Fight Bears, how he added wireless controller support to his award-winning game, FIST OF AWESOME, and tips and tricks he recommends for easily adding support to your own game.