Several of the latest Xperia devices, including Xperia Z2, feature a self-contained sensor co-processor. This sensor co-processor makes it possible to continuously collect data in the background, without using the main application processor. This will enable up to ten times lower power consumption when using always-on features in sensors, compared to a system without a sensor co-processor. Learn how to use this in your app!
Japan is a big market for Android devices, especially for Sony, since we are the number one Android vendor in Japan, and second largest overall. So it’s only fitting that we ramp up our developer support for these homegrown products, starting with the upcoming Android Bazaar and Conference (ABC) 2014, and later, the Tokyo gamelab Conference. ABC 2014, the country’s largest gathering of Android users and developers, takes place on the 21st of March at the Akihabara Crossfield in Tokyo.
Today Sony continued the Firefox OS evaluation started last year by submitting a widget-like functionality (we call it “gadgets”), which allows easy interaction with applications from the home screen. It is now uploaded to Bugzilla, where the Firefox OS community will evaluate and discuss if and how to integrate this functionality into Firefox OS. Note that it’s still work in progress and you can influence how it will look like in the end.
Support engineer Marlin Liew and the rest of the developer support crew here at Sony takes pride in helping app and game developers with any technical questions. Our developer support extends to all of our products – including mobile, tablets, cameras, and accessories – as well as our many tools and services – Sony Add-on SDK, Unlock boot loader, Flash tool for Xperia™, and much more. To make it easier to get the support you need, just head over to our Stack Overflow page, which Marlin and our team of Sony engineers scout daily for new questions. Read on to learn more about our Stack Overflow page, as well as how to post and tag your question.
If you’re a developer with an Android game that would work great with the DUALSHOCK®3 wireless controller, there’s still some time left to give us your suggestion and possibly score yourself a free controller to help with your development. And even if you’re not a developer, you can still suggest your favorite game. All you need to do is submit a link to the existing game on Google Play via this Developer World survey. Get more details after the jump.
The Sony Developer Program is delighted to be joining the always eventful MWC in Barcelona. We will be there with a great crew, some amazing new devices, and cool price incentives for you, developers, to push Sony’s SmartWatch 2 to the limit at the WIPJam hackathon.
We recently showed you how to add Xperia device support for the DUALSHOCK3 wireless controller into your Android™ game, which can be implemented using standard Android APIs. And when we caught word of an indie studio that was able to add DUALSHOCK3 wireless controller support in a relatively short amount of time, we had to get the story. Read on to learn about Nicoll Hunt of I Fight Bears, how he added wireless controller support to his award-winning game, FIST OF AWESOME, and tips and tricks he recommends for easily adding support to your own game.
If you’ve played FIST OF AWESOME, Gunman Clive, or The Bard’s Tale, you may have noticed that these Android games are all optimised for use with DUALSHOCK®3 wireless controller. We’d like to see more games with controller support, which is why we’re kicking off the DUALSHOCK3 wireless controller initiative. So let us know if you own a game, or have a favorite game, that would work great with a DUALSHOCK®3 wireless controller, and we may send you one to help you get your controller development started. Read on for more details.
With the Wikitude Android SDK and Sony’s Camera Add-on API, you can easily create stunning augmented reality experiences for the Xperia™ Z1 and Xperia™ Z1 Compact. It’s entirely up to you if you want to augment your magazine, implement a game, or display geo-content in the user’s vicinity like Wikitude Places does it. Learn how to start using augmented reality in your own apps, after the jump!
A few of you SmartWatch developers out there have recently asked us if it’s possible to use both the Control API and Notification API together in a single extension. The good news is – yes, you can use both of these Smart Extension APIs in a single SmartWatch extension, for any device that supports the Smart Extension APIs with both control and notification, including the SmartWatch 2. Read on to get the full details from Marlin Liew, Developer Technical Services Engineer at Sony, who provides a code example showing how to use both of these APIs in a single project.