We recently showed you how to add Xperia device support for the DUALSHOCK3 wireless controller into your Android™ game, which can be implemented using standard Android APIs. And when we caught word of an indie studio that was able to add DUALSHOCK3 wireless controller support in a relatively short amount of time, we had to get the story. Read on to learn about Nicoll Hunt of I Fight Bears, how he added wireless controller support to his award-winning game, FIST OF AWESOME, and tips and tricks he recommends for easily adding support to your own game.
If you’ve played FIST OF AWESOME, Gunman Clive, or The Bard’s Tale, you may have noticed that these Android games are all optimised for use with DUALSHOCK®3 wireless controller. We’d like to see more games with controller support, which is why we’re kicking off the DUALSHOCK3 wireless controller initiative. So let us know if you own a game, or have a favorite game, that would work great with a DUALSHOCK®3 wireless controller, and we may send you one to help you get your controller development started. Read on for more details.
With the Wikitude Android SDK and Sony’s Camera Add-on API, you can easily create stunning augmented reality experiences for the Xperia™ Z1 and Xperia™ Z1 Compact. It’s entirely up to you if you want to augment your magazine, implement a game, or display geo-content in the user’s vicinity like Wikitude Places does it. Learn how to start using augmented reality in your own apps, after the jump!
A few of you SmartWatch developers out there have recently asked us if it’s possible to use both the Control API and Notification API together in a single extension. The good news is – yes, you can use both of these Smart Extension APIs in a single SmartWatch extension, for any device that supports the Smart Extension APIs with both control and notification, including the SmartWatch 2. Read on to get the full details from Marlin Liew, Developer Technical Services Engineer at Sony, who provides a code example showing how to use both of these APIs in a single project.
This week we are proud to launch the brand new Sony Developer World web portal at http://developer.sony.com. This portal includes APIs, SDKs and links to different sectors within Sony. You’ll easily find all the Sony devices that you can develop for, and learn how to start developing for them. As this site replaces our existing Developer World, we have decided to rename this website as Developer World Mobile. Click to learn more about this change.
The Camera Add-on API is a new addition to the Sony Add-on SDK that lets you integrate your own camera applications into the camera app on Sony Xperia Z1. Developer World reached out to the developers behind Sphere, an app for shooting visually transcending 360º panoramas, to ask about their experience on how the 20MP camera of Xperia™ Z1 has complemented their app, and helped them gain extra exposure through the Camera Add-on API. Read more after the jump.
With an increasing number of Android™ devices coming out with on-screen buttons, such as Sony Xperia Z1 and Xperia Z Ultra, it’s important that your app can offer a more immersive viewing experience by hiding essential UI elements. It’s really not that complicated – we’ll show you how you can provide your app users with maximum screen estate on devices running Android 4.3 or earlier versions, in our latest tutorial.
An update for the Sony Add-on SDK is now available and includes official support for Stereo Bluetooth® Headset SBH50 and Smart Bluetooth® Handset SBH52. This means you’ll be able to create app extensions for these Smart accessories, as well as emulate the devices for your own app extension testing. Read on to learn more about what’s been updated in this release.
This year is a special one for Developer World, as it marks our tenth year in existence! That’s right, since 2003, we’ve been proudly serving the developer community with tools, tutorials, and the latest technical news related to mobile. Today, our website holds 700+ downloads, including white papers, developer tools and SDK, drivers, open source archives, and much more. So how did it all begin? We sat down with one of the founders and a long time member of the program, Abbas Sumar and Jonas Petterson, who share their insights on how Developer World first got its start.
Although our Xperia™ devices have become much more powerful the last couple of years, there might still be cases when your application needs more processing power. With OpenCL™, you can use the power of the GPU to handle resource intensive tasks in your app. This article is a short introduction to OpenCL, and how to get it up and running on your Sony Xperia device.