As of tomorrow, on March 27, SmartEyeglass Developer Edition SED-E1 will be available for sale in ten different countries. SmartEyeglass Developer Edition, first announced on February 17, is a binocular display enabling true augmented reality and unique hands-free use cases. Thanks to Sony’s unique holographic waveguide technology, SmartEyeglass comes with super-thin augmented reality lenses with high transparency and excellent brightness. Buy SmartEyeglass Developer Edition SED-E1 through Developer World as of tomorrow.
The city of Natori in Japan was severely damaged by the tsunami following the big earthquake in 2011. To share some hope to this city struck by hardship, students at the Miyagi Nogyo High School came up with the idea of the Natori AR Hope Tour, which took place last weekend. During this tour, visitors to the ongoing UN World Conference on Disaster Risk Reduction got to experience the past and present of Natori city by using SmartEyeglass and a custom made augmented reality (AR) app.
Today we have released a new version of the SmartEyeglass SDK (Developer Preview) that includes a new AR rendering API. That means you can now render text and graphics to stay overlaid onto fixed real-world positions seen through SmartEyeglass. If the user turns to look in another direction, the text and graphics will stay overlaid the fixed position as long as the object is still in view.
Today we’re proud to announce the SmartEyeglass SDK (Developer Preview) in support of the light-weight SmartEyeglass transparent lens eyewear. The transparent lenses have excellent brightness, allowing information to be superimposed and clearly viewed, in the wearer’s natural field of view. With the launch of the SmartEyeglass SDK (with an emulator included), we hope to give developers an opportunity to start developing apps in the innovative field of in-view augmented reality. This sets the foundation for a varied, exciting ecosystem of experiences to support the product at launch.
Sony is committed to be at the forefront of augmented reality (AR) research, which is all about creating live physical views that are enhanced by computer-generated sensory input. This week, Günter Alce and Klas Hermodsson from Sony’s mobile division are participating in the insideAR 2012 conference in Munich, Germany. Günter and Klas are part of the VENTURI project, which is all about constructing augmented realities in new ways, where the available information is presented in a ‘user’ rather than a ‘device’ centric way, which often is the case. This actually requires a change in how we think of and develop user interaction interfaces. Read on for more information VENTURI and other augmented reality research concepts!