Xperia™ phones first to support WebGL™

In the latest software upgrade  we did for the 2011 Xperia™ phones, we’ve included WebGL™ support. By doing so, Sony Ericsson is the first mobile phone manufacturer to support WebGL for the Android web browser. WebGL basically makes it possible to extend the capability of the JavaScript programming language to allow it to generate interactive 3D graphics within the web browser. Read more about Sony Ericsson’s WebGL support after the jump, and find out about special considerations to keep in mind when developing 3D web applications targeting touch-enabled devices.

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Xperia™ phones first to support WebGL™

Announcing the Xperia™ neo V – our newest Android smartphone

Today, we introduce the newest kid on our block, the Xperia™ neo V. As the next iteration of the Xperia™ neo, the neo V is just as beautiful as the first. Plus, this smartphone is packed with Sony multimedia technology and the latest from Android™.

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Announcing the Xperia™ neo V – our newest Android smartphone

New software upgrade for Xperia™ 2011 smartphones announced

We’ve just announced a major software upgrade for 2011 Xperia™ smartphones. The Xperia™ software upgrade provides users with:

  • The latest version of Android software (Gingerbread) including Google Talk with Video Chat for smartphones with front-facing cameras.
  • Updated Facebook inside Xperia™ which allows users to like, share, and discover on Facebook faster and easier; users also have the ability to share games, apps and songs directly to Facebook™.
  • Enhanced camera capabilities from Sony, including 3D sweep panorama
  • Connectivity to USB peripherals (mouse, keypad, or game controller) through the Sony Ericsson LiveDock™ multimedia station.
  • Swipe to write which allows for text input by swiping the finger from one letter to the next.
  • Screen capture from anywhere on the phone.

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New software upgrade for Xperia™ 2011 smartphones announced

Updated: Glu’s 500Gs 3D Social Mobile Development Contest – contest discontinued

 Sony Ericsson is excited to be a co-sponsor of the Glu 500Gs 3D Social Mobile Development Contest. Through the partnership with Glu and Unity, we see this as an opportunity to reach indie developers and get to know about innovative and great games. Developers who have winning games that are optimized for the Xperia™ PLAY will also receive a device of their own, and their games will automatically be included in Sony Ericsson’s “Stand out from the crowd” marketing program. Plus, winning games will then be further promoted in Xperia™ PLAY devices through a Game Recommender application, and may be featured in various marketing channels.

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Updated: Glu’s 500Gs 3D Social Mobile Development Contest – contest discontinued

A new dimension of Android™ – Making a 3D UI for Android™ applications

Wouldn’t it be cool to have a 3D UI in your Android™ application? I’m Erik Hellman, Lead Software Architect for Android development at Sony Ericsson, and I’ll explain how to make this possible. In this article, I’ll describe how to incorporate 3D with Android’s UI API and OpenGL ES 2.0 graphics, and I provide a bitmap code example that can be used as input to a texture in OpenGL ES 2.0.

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A new dimension of Android™ – Making a 3D UI for Android™ applications

Wouldn’t it be cool to have a 3D UI in your Android™ application? I’m Erik Hellman, Lead Software Architect for Android development at Sony Ericsson, and I’ll explain how to make this possible. In this article, I’ll describe how to incorporate 3D with Android’s UI API and OpenGL ES 2.0 graphics, and I provide a bitmap code example that can be used as input to a texture in OpenGL ES 2.0.

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Making your own 3D list – Part 3 (final part)

Introduction
This is the third and final article in the series of how to make your own list view. Right now we have a basic working list with some nice graphics. In this article we will add some behavior to our list and add the fling and bounce/snap effects. Fling support is in my view mandatory for any list where you navigate by touch. As a user I wouldn’t expect that the list simply stops when I lift my finger from the touch screen. If I give the list a velocity, I expect it to continue scrolling for a while, and gradually slow down until it comes to a halt. Fortunately, supporting fling is no big deal. In fact it’s very simple. Below is the source code for this part of the tutorial ready to be set up in e.g. Eclipse. And as usual: Don’t forget to download the ‘Sony Ericsson Tutorials’ app from Android market where all sample apps for this and other tutorials are collected.

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Making your own 3D list – Part 2

Welcome to the second tutorial out of three in the series of how to make your own 3D list view implementation for an Android application. In this tutorial we continue to develop the quite basic list created in part one of the tutorial into a list with 3D look and feel. At the end of this article we will have something that looks a bit more interesting than the standard list.

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Making your own 3D list – Part 1

This is the first tutorial in a series of three on how to make a cool looking list in an Android application. My name is Anders Ericson and I have been working with user interface (UI), for example the one in the Timescape™ application that you can find in the Xperia™ X10 mini and Xperia X10™ mini pro. Since the UI is one of the first things users will notice when they try an application the first time I wanted to create a tutorial that allow any android developer to create their own custom list view, similar to the one in Timescape™, with 3D feel and dynamics.

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