Sony Ericsson is excited to see the innovation that game developers have come up with since the launch of the Xperia™ PLAY. We’re pleased to showcase Hyperlight from CatfishBlues Games, the first of several of top Stand out from the Crowd contenders who have created a top-notch game designed for maximum impact, and most importantly, fully optimised for the Xperia PLAY.
This is the fourth in a series of tips that supplement the Xperia™ game developer recommendations. This tip expands on Display recommendations – DS3 in the list of game developer recommendations: If applicable, the representations of the device’s buttons should be displayed in the correct layout.
In June, we told you about Skype’s availability on the Xperia™ neo and Xperia™ pro. Skype has just confirmed that the release of Skype 2.1 will be supported by the Xperia™ PLAY, Xperia™ mini pro, and Xperia™ ray. Sony Ericsson Xperia™ users can now easily find and download the Skype app directly from the Sony Ericsson channel on Android™ Market.
Attention game developers! Want to get your hands on an Xperia™ PLAY for testing? You can borrow this smartphone, or other Xperia™ devices, immediately through the Sony Ericsson Device Loaner Program. The program is intended as a low cost option to allow developers to test their applications on a physical Sony Ericsson device for up to 30 days. This service is free, and only international shipping fees apply (free shipping within US & Canada).
A couple of weeks ago, Sony Ericsson announced the new Xperia™ active – a compact Android smartphone designed for consumers with an active lifestyle. A truly unique feature of the Xperia™ active lies in its pressure sensor for barometric measuring. Developers can use this sensor in apps, by accessing it through the Android sensor API.
This tutorial provides some tips and code examples to get your app to work with the pressure sensor.
A major factor driving the success of the Xperia™ PLAY is the amazing range of games available for this revolutionary device. Sony Ericsson makes a point of working closely with game developers interested in optimising their games for Xperia™ PLAY, and we’re keen on sharing the knowledge our partners have gained as they’ve done their game development. Read on to learn about SilverTree Media and their take on developing for the Xperia™ PLAY.
Last week we published the new AppXplore analysis tool, and we’re happy to see people are finding this tool useful. If you want to know more about how to use AppXplore, we have created a few descriptions of the different views in the AppXplore section of Developer World.
For any questions about AppXplore and how to use it, we’ve created an AppXplore support thread on Google groups. Feel free submit a question, and we will try to get back with an answer as soon as possible.
The other day we came across a rather interesting blog post written by Chris Pruett, creator of the game Replica Island. We thought it was intriguing, not only because of Chris’s conclusions about the need for game developers to support Xperia™ PLAY, but also because it draws an interesting picture of the gaming landscape today and how it may evolve in the near future.
In any case, we thought it was a fascinating analysis that we didn’t want to keep from you. And yes, we are obviously delighted with the great developer support we are getting for the Xperia™ PLAY, and we’d love to get some more… For those of you who are not convinced yet, you might want to have a look at what Chris writes. What do you think?
Read for yourself in the blog post entitled Want to Change the Game Industry? Support the Xperia PLAY. Also, don’t forget to keep an eye the Sony Ericsson Product blog for news about the Xperia™ PLAY and new game titles. We are approaching well over a hundred games supporting the Xperia™ PLAY game controls and we are still counting!
If you have already created an innovative game, go ahead and tell us all about it on the Stand out from the crowd website. We are constantly looking to find the best innovations that deserve VIP treatment!