When designing your game for the Xperia™ PLAY or other Android™ devices, Sony Ericsson highly recommends that you enable the Move to SD card option. This will make your gaming files movable to external storage. This is an optional feature you can declare for your application with the android:installLocation manifest attribute. If you do not declare this attribute, your application will be installed on the internal storage only and it cannot be moved to the external storage.
For those who remember, we have been pushing for the Ericsson Application Awards every once in a while, as it is one of the biggest and most professional developer competitions around. And now the competition is moving to the semi finals!
We’d like to congratulate the teams moving into the semi finals. Read all about it on the Ericsson Application Awards web page. We’re glad to see that Ericsson is going to run the competition next year also!
As announced earlier, we are now launching a web page where you can get instructions and a key to unlock the boot loader of certain series of Sony Ericsson 2011 Android™ Gingerbread phones.
Recently Sony Ericsson rolled out an update to the Android™ 2.1 operating system in its Xperia™ X10 phones. One of the important new features in the update is support for a multi-touch gesture called pinch-to-zoom. The first part of this two-part tutorial showed how to take advantage of the pinch-to-zoom feature in your apps. In this second part of the tutorial, you’ll examine a code example that uses the pinch-to-zoom feature.
Recently Sony Ericsson rolled out an update to the Android™ 2.1 operating system in its Xperia™ X10 phones. One of the important new features in the update is support for a multi-touch gesture called pinch-to-zoom. In this first part of a two-part tutorial, you will learn how to take advantage of the pinch-to-zoom feature in your apps. In the second part of the tutorial, you’ll examine a code example that uses the pinch-to-zoom feature.
Are you looking for a way to build a mobile app that can run cross-platform? Do you need help in advertising your app? Do you want to integrate social networking into your app? You can find tools and services that can help you do these things and more in the Developer resources section on Developer World.
With the revolutionary release of the Xperia™ PLAY into the mobile gaming ecosystem, we are excited to work with design3 to offer training videos designed to help Sony Ericsson developers move their projects from concept to delivery as fast as possible. Read more about design3’s exciting offerings after the jump.
With its new generation of 2011 Xperia™ smartphones, Sony Ericsson will allow advanced developers to unlock the boot loader in a secure and legal way. We will enable this opportunity later this spring, although it will only be possible for certain releases of these phones.
Find out the details after the jump.
Sony Ericsson has previously communicated that we did not plan for any further upgrades of the Xperia™ X10 beyond Android 2.1 Éclair. This was correct at the time, but it has now changed and we plan to bring an upgrade to Android™ Gingerbread for generic trade kits of the Xperia™ X10 at the end Q2 or early Q3 this year. We have simply listened to our consumers, and the development of the software for our new 2011 range of Xperia™ phones gave us a solution that made it possible to deliver Android™ Gingerbread on Xperia™ X10.
Wouldn’t it be cool to have a 3D UI in your Android™ application? I’m Erik Hellman, Lead Software Architect for Android development at Sony Ericsson, and I’ll explain how to make this possible. In this article, I’ll describe how to incorporate 3D with Android’s UI API and OpenGL ES 2.0 graphics, and I provide a bitmap code example that can be used as input to a texture in OpenGL ES 2.0.