Porous Companies

I recently tweeted that I love working at a big consumer facing company. I’ve been lucky in that in many of the places I’ve worked I’ve been able to interact directly with the people using what I’ve produced, but at the same time I feel that I’ve been unlucky in that I haven’t always been able to receive when they’ve wanted to reciprocate.

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Temporary glitches on Developer World

We are currently experiencing  glitches in the Developer World publishing platform which had lead to many links to published copyleft source code archives have went broken, wrong or lost. As we furiously work to restore those, please contact us on opensource@sonyericsson.com if you should encounter a link that doesn’t work, or you are missing a particular software release, and we will seek to accommodate for those by other means.

Thanks,
Sony Ericsson Open Source Software Management

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WebGL support in the Android™ web browser

Hi, my name is Anders Isberg and I work as researcher within Technology Research at Sony Ericsson. In this article I’m going to give an early preview of the future from an internal prototype project where Sony Ericsson has enabled WebGL support in the Android™ web browser. The article gives a hint of what kind of experiences that application developers will be able to create on smartphones while still maintaining the flexibility and portability of the web application model.

Check out a demo video of this after the jump!

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ANT API for Android™ released

ANT logo

Hello,

My name is Jeff Fung and I am a guest blogger from ANT Wireless, where I work as a software developer.  I am pleased to announce that the much anticipated ANT API for Android has now been released. The Sony Ericsson Xperia™ X8, Xperia™ X10 mini and Xperia™ X10 mini pro will be among the first commercially available Android phones to support ANT. The good folks at Sony Ericsson have indicated that support will be added to more devices in the near future.  Applications will be able to utilize this API in the announced devices as well as in all future devices supporting ANT.

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Create clocks and widgets for SmartWatch 2

New APIs for SmartWatch 2 and Small Apps available in the updated add-on SDK from Sony.

Unity and Xperia™ PLAY create a two-hit combo for game developers

Sony Ericsson and Unity Technologies recently announced a partnership to bring games to the Xperia™ PLAY through its Union content distribution service. Through this partnership, Sony Ericsson will feature Union games on the Xperia™ PLAY through its games recommender application. Unity has created a special API specific to the Xperia™ PLAY to offer developers an easy route to implementing the Xperia™ PLAY’s gaming controls and optimizing their games for them. Together, both companies will work with their developer bases through online, business development and event-based initiatives, such as the upcoming Game Developers Conference 2011 in San Francisco, CA.

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How to develop gaming apps using the Xperia™ PLAY gamepad

Sony Ericsson Xperia™ PLAY

Before developers begin designing mobile games for Xperia™ PLAY, it is important to understand the different hardware keys for the device. The following information provides an overview of the hardware keys, along with a set of high-level gamepad recommendations and guidelines for game developers. This guidance may be help to developers are not familiar with developing mobile games that use hardware keys. This article also includes the key code and scancode mapping for the Xperia™ PLAY, which provides a handy reference for developing games according to standard hardware key functionality. The Xperia™ PLAY brings a new level of smartphone with the ultimate gaming experience, and these guidelines will ensure that developers create hardware-based gamepad functionality that complements soft key functionality, and overall consistent game play for all Xperia PLAY mobile games.

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Xperia™ PLAY touch pad tutorial now available

Xperia™ PLAY touch pad

Are you a game developer? The new Xperia™ PLAY features an analog touch pad for full gaming experiences. And the good thing is, you will be able to utilize it for your games too! You can use native code, that is, code written in C or C++, in conjunction with the Android™ Native Development Kit (NDK) to access touch events from the Xperia™ PLAY touch pad. Please note that you cannot use the Android SDK to access these touch events.

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Announcing the Xperia™ pro and Xperia™ neo

Xperia™ neo and Xperia™ pro video screenshot

Today Sony Ericsson expands Xperia™ family with two new generation Android smartphones, as the Xperia™ neo and the Xperia™ pro was announced at Mobile World Congress in Barcelona, Spain. These smartphones feature cutting edge technology from Sony and an exceptional multimedia experience on the latest version of the Android™ platform – Gingerbread.

Check out our brand new video after the jump!

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Sony Ericsson Xperia™ PLAY – World’s first authentic gaming smartphone

Xperia™ PLAY video screenshot

Today sees the announcement of the Sony Ericsson Xperia™ PLAY, the first all-in-one smartphone and game console. XperiaTM PLAY delivers the smartphone functionality that the most serious power users could need, teamed with the immersive gaming experience that any gamer would want.

As a gaming device, the full-featured PlayStation® Certified Android™ smartphone boasts a 4” screen and superb stereo sound combined with real gaming control keys – directional pad, analogue touch pad, trigger buttons, PlayStation® buttons – fine-tuned for sturdiness and tactility.

Want to take a close look and learn about the performance of Xperia™ PLAY? Check out our new video after the jump.

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Sony <3 openness

At Sony, we are constantly trying to support the open Android community - learn more about these initiatives to the right.

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