Attention game developers! Want to get your hands on an Xperia™ PLAY for testing? You can borrow this smartphone, or other Xperia™ devices, immediately through the Sony Ericsson Device Loaner Program. The program is intended as a low cost option to allow developers to test their applications on a physical Sony Ericsson device for up to 30 days. This service is free, and only international shipping fees apply (free shipping within US & Canada).
A couple of weeks ago, Sony Ericsson announced the new Xperia™ active – a compact Android smartphone designed for consumers with an active lifestyle. A truly unique feature of the Xperia™ active lies in its pressure sensor for barometric measuring. Developers can use this sensor in apps, by accessing it through the Android sensor API.
This tutorial provides some tips and code examples to get your app to work with the pressure sensor.
A major factor driving the success of the Xperia™ PLAY is the amazing range of games available for this revolutionary device. Sony Ericsson makes a point of working closely with game developers interested in optimising their games for Xperia™ PLAY, and we’re keen on sharing the knowledge our partners have gained as they’ve done their game development. Read on to learn about SilverTree Media and their take on developing for the Xperia™ PLAY.
Last week we published the new AppXplore analysis tool, and we’re happy to see people are finding this tool useful. If you want to know more about how to use AppXplore, we have created a few descriptions of the different views in the AppXplore section of Developer World.
For any questions about AppXplore and how to use it, we’ve created an AppXplore support thread on Google groups. Feel free submit a question, and we will try to get back with an answer as soon as possible.
The other day we came across a rather interesting blog post written by Chris Pruett, creator of the game Replica Island. We thought it was intriguing, not only because of Chris’s conclusions about the need for game developers to support Xperia™ PLAY, but also because it draws an interesting picture of the gaming landscape today and how it may evolve in the near future.
In any case, we thought it was a fascinating analysis that we didn’t want to keep from you. And yes, we are obviously delighted with the great developer support we are getting for the Xperia™ PLAY, and we’d love to get some more… For those of you who are not convinced yet, you might want to have a look at what Chris writes. What do you think?
Read for yourself in the blog post entitled Want to Change the Game Industry? Support the Xperia PLAY. Also, don’t forget to keep an eye the Sony Ericsson Product blog for news about the Xperia™ PLAY and new game titles. We are approaching well over a hundred games supporting the Xperia™ PLAY game controls and we are still counting!
If you have already created an innovative game, go ahead and tell us all about it on the Stand out from the crowd website. We are constantly looking to find the best innovations that deserve VIP treatment!
Ever wanted to peek inside and know more about your application? Ever desired to know what permissions your application uses, what Android™ version it supports, libraries it depends on and more? Well a simple answer to all your needs is now on Android Market™; Sony Ericsson AppXplore. And it works on all phones running Android 2.1 and above!
We have now released version 1.1 of the Extension Development Kit (EDK) from Sony Ericsson, where you can develop app extensions for both the Timecape™ social network app and the Music player in Sony Ericsson Android™ phones.
Creating an extension and publishing your app correctly will allow your app extension to display in either Timescape™ when a user searches for extensions, or in the Music player as an option when a user tap the Infinite key. As a result, this increases visibility and adds extra value to your app!
This is the second in a series of tips that supplement the Xperia™ game developer recommendations. This tip expands on Input recommendation IN5 in the list of game developer recommendations: A game should query the possible hardware capabilities of the platform to check if they exist on the current device. You can also download a PDF of this article.
Last week we released the LiveKey™ and ConnectLaunch developer tools, and going forward we really hope to see some cool applications making use of the new smart functionalities in the LiveSound™ hi-fi headset and the LiveDock™ multimedia station. The code examples for both LiveKey™ and ConnectLaunch comes with extensive documentation, and we really hope that you will find it valuable. For your service, we have also created a LiveKey™ and ConnectLaunch developer thread on Google groups, where we will try to answer all of your LiveKey™ & ConnectLaunch developer related questions to the best of our efforts. Feel free to ask! We will try to come back with an answer as soon as possible.
Hard to get images scaled correctly for your application? Are your images too large and causing memory problems? Or are they scaled incorrectly with a poor user experience as a result? To find a good solution for this, we asked Andreas Agvard from the Sony Ericsson software department to help shed some light on this topic.