Sony Ericsson GDC11 “re-PLAY” – March 3

Here is the Sony Ericsson “re-PLAY” from GDC11 on March 3.

Sony Ericsson’s first engagement of the day started at 9am, when Kalle Dahlstrom, Developer Program Manager, spoke at the WebGL News and Technology Updates session presented by Khronos. Kalle showed off a prototype WebGL project, then gave away an Xperia™ PLAY to lucky attendee, Ashraf Hegab, a games developer from the UK.

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Sony Ericsson’s Xperia™ PLAY solves developer chaos with Havok

Sony Ericsson and Havok have announced the availability of Havok’s product suite to Android developers, optimized for the Sony Ericsson’s revolutionary Xperia™ PLAY. Havok reigns as the preferred tools and interactive software partner to the world’s best developers. As part of its overall support for the Android platform, Havok has a build of its product line optimised for the Xperia™ PLAY that is ready for licensing by Android developers.

Check out a demo video after the jump!

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Xperia™ PLAY tutorial – Angry Mob Games’ optimisation tips using Unity’s tool chain

Hello Developer World! My name is Bogdan Iliesiu from Angry Mob Games, and in the following article, I’d like to share with you a few tips for optimising your games for the Xperia™ PLAY using Unity’s tool chain. To have your game take advantage of the Xperia™ PLAY, game developers will first need to adjust all the game controls. We at Angry Mob Games took some additional steps to make our flagship game, Guerilla Bob, feel much better integrated on the device.

Updated: check out a demo video after the jump!

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Porous Companies

I recently tweeted that I love working at a big consumer facing company. I’ve been lucky in that in many of the places I’ve worked I’ve been able to interact directly with the people using what I’ve produced, but at the same time I feel that I’ve been unlucky in that I haven’t always been able to receive when they’ve wanted to reciprocate.

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Create clocks and widgets for SmartWatch 2

New APIs for SmartWatch 2 and Small Apps available in the updated add-on SDK from Sony.

Temporary glitches on Developer World

We are currently experiencing  glitches in the Developer World publishing platform which had lead to many links to published copyleft source code archives have went broken, wrong or lost. As we furiously work to restore those, please contact us on opensource@sonyericsson.com if you should encounter a link that doesn’t work, or you are missing a particular software release, and we will seek to accommodate for those by other means.

Thanks,
Sony Ericsson Open Source Software Management

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WebGL support in the Android™ web browser

Hi, my name is Anders Isberg and I work as researcher within Technology Research at Sony Ericsson. In this article I’m going to give an early preview of the future from an internal prototype project where Sony Ericsson has enabled WebGL support in the Android™ web browser. The article gives a hint of what kind of experiences that application developers will be able to create on smartphones while still maintaining the flexibility and portability of the web application model.

Check out a demo video of this after the jump!

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ANT API for Android™ released

ANT logo

Hello,

My name is Jeff Fung and I am a guest blogger from ANT Wireless, where I work as a software developer.  I am pleased to announce that the much anticipated ANT API for Android has now been released. The Sony Ericsson Xperia™ X8, Xperia™ X10 mini and Xperia™ X10 mini pro will be among the first commercially available Android phones to support ANT. The good folks at Sony Ericsson have indicated that support will be added to more devices in the near future.  Applications will be able to utilize this API in the announced devices as well as in all future devices supporting ANT.

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Unity and Xperia™ PLAY create a two-hit combo for game developers

Sony Ericsson and Unity Technologies recently announced a partnership to bring games to the Xperia™ PLAY through its Union content distribution service. Through this partnership, Sony Ericsson will feature Union games on the Xperia™ PLAY through its games recommender application. Unity has created a special API specific to the Xperia™ PLAY to offer developers an easy route to implementing the Xperia™ PLAY’s gaming controls and optimizing their games for them. Together, both companies will work with their developer bases through online, business development and event-based initiatives, such as the upcoming Game Developers Conference 2011 in San Francisco, CA.

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Sony <3 openness

At Sony, we are constantly trying to support the open Android community - learn more about these initiatives to the right.

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