Recently Sony Ericsson rolled out an update to the Android™ 2.1 operating system in its Xperia™ X10 phones. One of the important new features in the update is support for a multi-touch gesture called pinch-to-zoom. In this first part of a two-part tutorial, you will learn how to take advantage of the pinch-to-zoom feature in your apps. In the second part of the tutorial, you’ll examine a code example that uses the pinch-to-zoom feature.
Are you looking for a way to build a mobile app that can run cross-platform? Do you need help in advertising your app? Do you want to integrate social networking into your app? You can find tools and services that can help you do these things and more in the Developer resources section on Developer World.
With the revolutionary release of the Xperia™ PLAY into the mobile gaming ecosystem, we are excited to work with design3 to offer training videos designed to help Sony Ericsson developers move their projects from concept to delivery as fast as possible. Read more about design3’s exciting offerings after the jump.
With its new generation of 2011 Xperia™ smartphones, Sony Ericsson will allow advanced developers to unlock the boot loader in a secure and legal way. We will enable this opportunity later this spring, although it will only be possible for certain releases of these phones.
Find out the details after the jump.
Sony Ericsson has previously communicated that we did not plan for any further upgrades of the Xperia™ X10 beyond Android 2.1 Éclair. This was correct at the time, but it has now changed and we plan to bring an upgrade to Android™ Gingerbread for generic trade kits of the Xperia™ X10 at the end Q2 or early Q3 this year. We have simply listened to our consumers, and the development of the software for our new 2011 range of Xperia™ phones gave us a solution that made it possible to deliver Android™ Gingerbread on Xperia™ X10.
Wouldn’t it be cool to have a 3D UI in your Android™ application? I’m Erik Hellman, Lead Software Architect for Android development at Sony Ericsson, and I’ll explain how to make this possible. In this article, I’ll describe how to incorporate 3D with Android’s UI API and OpenGL ES 2.0 graphics, and I provide a bitmap code example that can be used as input to a texture in OpenGL ES 2.0.
The early verdict is in. And it’s good according to Jon Mundy, mobile editor for FoneHome, a UK-based mobile phone blog site. Jon recently interviewed leading game developers to ask what they thought of the Xperia™ PLAY controls. He spoke to executives at Trendy Entertainment, Polarbit, and Gameloft – all of which will feature prominently in the Xperia™ PLAY’s early lineup of games. Read Jon’s interview here.
It’s now easier than ever to connect your Android TM apps to FacebookTM . The Facebook SDK for Android enables you to connect your Android app to the Facebook platform with just a few lines of JavaTM code. In addition, if you use the SDK, you’ll be able to take advantage of some pretty powerful Facebook features.
Digital Chocolate, a leader in social games across growing platforms, recently announced the launch of three premium games for Xperia™ PLAY, Sony Ericsson’s revolutionary Android™ smartphone. Among the games that Digital Chocolate will make available are Rollercoaster Revolution™ 99 Tracks, Tower Bloxx™: My City, and Millionare City™. The releases represent Digital Chocolate’s strategy to pursue social gaming on mobile, and Sony Ericsson is pleased to work together to offer a unique gaming experience with these titles on the Xperia™ PLAY.
- Read the official Digital Chocolate press release >>>
- Read more about the Xperia™ PLAY on Sony Ericsson Developer World>>>
- Learn more about the Xperia™ PLAY on consumer website>>>
Sony Ericsson and Major League Gaming (MLG), the world’s largest professional video game league and provider of cross-platform online videogame competition, recently announced a partnership that makes the Xperia™ PLAY the official mobile device of Major League Gaming. The new partnership allows MLG to showcase the capabilities of the Xperia™ PLAY through product demos, game challenges and giveaways. Developers will also benefit from the potential of a new audience to connect and test games with, given MLG’s highly engaged, community of gamers.