The Developer World website is currently undergoing maintenance activity, and it is therefore currently not possible to comment on news and blog posts. The service will be back online as soon as possible.
As part of Sony Ericsson’s appearance at the E3 Expo in Los Angeles, the Developer Program and Partner Management teams will be on hand at the Sony Ericsson booth, located in the South Hall, #713. We’ve also brought several important developer partners to show off their game titles for Xperia™ PLAY. You can find the full list of Xperia™ PLAY games for E3 listed on the official press release. Remember, if you’re a developer attending E3, stop by our booth to talk to us about your great 3D game or app for the Glu 500Gs contest and Standout from the Crowd promotion. Or you can set up a 1-on-1 meeting with one of our Partner Managers before, during or after the event.
- For complete details on E3>>>
- For the official press release announcing the full list of Xperia™ PLAY games for E3>>>
- For information on the Glu 500Gs competition>>>
- For information on Sony Ericsson Stand out from the Crowd promotion>>>
The Xperia™ PLAY incorporates Qualcomm’s 1 GHz Snapdragon processor with an Adreno™ 205 graphics processor platform. In this article, Matthew Rusch, a Staff Engineer for the Advanced Content Group at Qualcomm, will share some practical advice on how you can optimize mobile graphics applications, specifically shader performance, for the Xperia™ PLAY.
Sony Ericsson’s latest Xperia™ smartphones, such as Xperia™ PLAY, Xperia™ arc, and Xperia™ neo, support Adreno™ Profiler for Xperia™, a tool to help developers optimise their use of the Adreno 205 graphics processor. Using the Adreno™ Profiler for Xperia™, you can fine tune your code for optimal graphics performance.
This article gives an overview of the Adreno™ Profiler for Xperia™ and identifies some of its key features. For simplicity, the tool will be referred to as the Profiler in the remainder of the article.
Sony Ericsson will be at this year’s Uplinq 2011 Conference in sunny San Diego, California. Hosted by Qualcomm, Uplinq brings together developers and publishers, device makers, OS and technology providers, and network operators to foster innovation within the wireless ecosystem. Along with a Mobile Innovations Showcase booth (#108) on the exhibit floor, Sony Ericsson will be part of the opening keynote speech and a speaker session, as well as the lead presenter for a lab session and breakout workshop.
Sony Ericsson is excited to be a co-sponsor of the Glu 500Gs 3D Social Mobile Development Contest. Through the partnership with Glu and Unity, we see this as an opportunity to reach indie developers and get to know about innovative and great games. Developers who have winning games that are optimized for the Xperia™ PLAY will also receive a device of their own, and their games will automatically be included in Sony Ericsson’s “Stand out from the crowd” marketing program. Plus, winning games will then be further promoted in Xperia™ PLAY devices through a Game Recommender application, and may be featured in various marketing channels.
The Ericsson Application Awards prize ceremony is taking place on June 22 in Stockholm, Sweden, and we just heard it will all be livestreamed from the Ericsson Studio at Ericsson Headquarters. The event is starting at 10 AM CET and will last for approximately two hours. In the broadcast, you can listen to telecom industry executives speaking about the latest applications and innovations. This will then be followed by the award ceremony.
Do you want to maximise the quality of the Android™ games that you develop for Xperia™ devices such as Xperia™ PLAY? Developer World has documented a core set of recommendations to keep in mind when developing Android games for Xperia™ devices. By following the recommendations, you can ensure a consistent level of quality in the games you develop for these devices.
At this year’s Google I/O 2011 Developer Conference, Sony Ericsson joined Google in giving out Xperia™ PLAY devices at the “Bringing C and C++ Games to Android” session. By putting the devices directly into the hands of developers, we hope this provides the spark for seeing more games optimized for Xperia™ PLAY. We’ve also provided a set of Game Developer Recommendations on our Developer World site.