At this year’s Google I/O 2011 Developer Conference, Sony Ericsson joined Google in giving out Xperia™ PLAY devices at the “Bringing C and C++ Games to Android” session. By putting the devices directly into the hands of developers, we hope this provides the spark for seeing more games optimized for Xperia™ PLAY. We’ve also provided a set of Game Developer Recommendations on our Developer World site.
As you might have noticed, yesterday we released our new Developer World front page, where we have merged our blog with the normal developer news flow. By doing this, we hope that it will be easier to find all the developer-related information from Sony Ericsson in one place.
Another nice thing is the fact that you are now able to comment and share all of our blog posts, news and tutorials by email or Twitter. We really hope that this is a welcome feature, as we are trying to be a really open and responsive developer program.
Please bear with us as we continue to finetune all the parts of the new front page. If you find any issues on the Developer World site, or if you have any suggestions or recommendations on what we can improve, please let us know by using the Comments link at the end of this article.
The Developer World team
In the spring of 2008 I sat in the audience at Web 2.0 Expo in San Francisco, watching Clay Shirky on stage. His talk about the cognitive heat sink, on how television had disrupted humanity from spending large parts of our time on being creative, on producing things we wanted to produce, to being simple receivers of information pre-packaged by someone else made a huge impact. Shirky compared the amount of hours we spend watching TV with projects like Wikipedia, and hinted at a future where instead of watching TV we would use our creativity to create other projects like it.
Since the launch of the unlock boot loader site, we have received a lot of really great feedback. The Sony Ericsson Developer Program wants to continue to build on this open dialogue with external developers.
Developers and advanced users can now unlock the boot loader, which is the first step to be able to flash your own image. Now we have seen quite a few comments in different forums like the XDA forum, where developers run into problems when building their own image, and and trying to flash the image using Fastboot. With the help of our Master Software Architect, James Jacobsson, we put together a short article on how to do this.
Before moving on, we’d like to remind you again that there is no turning back when unlocking the boot loader. You may void the warranty of the phone, and you will not be able to revert the phone to a locked or original state if you unlock it.
Today Sony Ericsson introduces the new Xperia™ mini and Xperia™ mini pro, the latest additions to the Xperia™ family. These compact yet powerful smartphones features HD video recording and a full integration of Facebook throughout the phones. Xperia™ mini and Xperia™ mini pro are powered by a 1GHz Qualcomm Snapdragon™ processor, and run the latest platform of Google’s Android™ – Gingerbread 2.3. Furthermore, they both integrate best-in-class imaging and display technology from Sony, including Reality Display with Mobile BRAVIA Engine.
A while back we wrote about the Ericsson Widget Awards, a global competition to inspire both aspiring programmers and hardcore coders to come up with useful widgets for mobile devices. Now the competition has entered its final stage and Ericsson is evaluating the contributions.
To conclude the competition and to select the winners Ericsson is organising a developer event on May 3rd where you will be able to see some interesting demonstrations, listen to invited speakers and mingle with people from the mobile applications industry.
The event will take place in Stockholm, Sweden on May 3rd. Check out the details and sign up for the event on the Ericsson Widget Awards website.
When designing your game for the Xperia™ PLAY or other Android™ devices, Sony Ericsson highly recommends that you enable the Move to SD card option. This will make your gaming files movable to external storage. This is an optional feature you can declare for your application with the android:installLocation manifest attribute. If you do not declare this attribute, your application will be installed on the internal storage only and it cannot be moved to the external storage.
For those who remember, we have been pushing for the Ericsson Application Awards every once in a while, as it is one of the biggest and most professional developer competitions around. And now the competition is moving to the semi finals!
We’d like to congratulate the teams moving into the semi finals. Read all about it on the Ericsson Application Awards web page. We’re glad to see that Ericsson is going to run the competition next year also!
As announced earlier, we are now launching a web page where you can get instructions and a key to unlock the boot loader of certain series of Sony Ericsson 2011 Android™ Gingerbread phones.