Game developer tip 8: Handling screen orientation changes

Considering screen orientation is essential when creating a good user experience. Imagine having a game on your smartphone that can only be played with the phone facing one direction. Or what if the information entered in a field of an app gets erased every time you rotated the phone? It’s not an ideal user experience. So if you haven’t taken screen orientation changes into consideration when you’re developing your game, this is our next game developer tip. Read on for more details.

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Game developer tip 8: Handling screen orientation changes

Thanks for the feedback!

Last week we made an Ice Cream Sandwich alpha ROM available for unlocked Xperia™ phones. The response we got was overwhelming, and we want to say a big thank you for all your great feedback and the huge interest shown! We will look through all the comments we received in the survey, on the blog post and on the video, and incorporate the input into our planning of future software and product releases. We have now also made the open source archive for the Ice Cream Sandwich alpha ROM available. In addition, the sensor HAL will also be available as open source soon.

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Thanks for the feedback!

Ice Cream Sandwich alpha ROM available for unlocked Xperia™ phones

To show our continuous support to the open developer community, and get your valuable feedback, we are today making an alpha ROM of Ice Cream Sandwich (Android 4.0.1) for Xperia™ arc S, Xperia™ neo V and Xperia™ ray available for download. This is something we have not done before, and we are obviously very excited about it. 

This ROM is strictly targeting advanced developers, and it will not work for ordinary everyday usage, as it only has a limited set of features working (you can for example not make any phone calls). Several more legal and usage conditions apply – please see the Important information section below for more details.

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Ice Cream Sandwich alpha ROM available for unlocked Xperia™ phones

Up your game offering with Adobe AIR® gamepad support for Xperia™ PLAY

Hey Adobe AIR® developers, now that Adobe® has introduced AIR Native Extensions (ANE) mobile development capabilities, have you been wondering how to optimise your games in AIR® to use the Xperia™ PLAY touchpad and gamepad buttons? Well, look no further. Sony Ericsson has created an ANE for the Xperia™ PLAY, which will allow you to gain access to touchpad and gamepad buttons so they can be used in AIR® games or content on the Xperia™ PLAY. Read on to download the Sony Ericsson Adobe AIR ANE and get more details.

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Up your game offering with Adobe AIR® gamepad support for Xperia™ PLAY

Create games for Xperia™ PLAY with the Unity engine

Our friends at design3 posted an interesting blog post the other day, including a great introduction on how to create games for Xperia™ PLAY using the Unity engine. If you are considering to create a game adapted to the unique Xperia™ PLAY hardware features, the Unity engine is a real good game development tool to use, considering all the features that comes with it (including the option to use the visual editor, javascript or C#, and the full support of both 2D and 3D art).

Head over to the design3 blog post to read more more about it! design3 is one of the leading game development portals in the industry. You can find hundreds of hours of video tutorials on game engine, 3D tools, 2D tools, and much more on their website. For more information about Xperia™ PLAY game development, check out our game development section.

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Create games for Xperia™ PLAY with the Unity engine

Create clocks and widgets for SmartWatch 2

New APIs for SmartWatch 2 and Small Apps available in the updated add-on SDK from Sony.

Ice Cream Sandwich – from source code release to software upgrade

A couple of weeks ago, the source code for Ice Cream Sandwich (Android™ 4.0) was released. This meant the start of an intensive period for the engineers at Sony Ericsson, in order to create a working, stable and certified software release of Ice Cream Sandwich for our 2011 Xperia™ phones.

In our pursuit for greater openness in the Android community, we would like to share some exclusive information of the different phases and activities of Sony Ericsson’s Android development, starting with the release of the Ice Cream Sandwich source code, and leading up to the release of a software upgrade for you to download on your phone. Find out more after the jump!

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Ice Cream Sandwich – from source code release to software upgrade

Latest channel for Xperia™ developers further expands reach to consumers

Have you had a chance to check out Sony Ericsson’s Xperia Games blog? With their recent announcement of 200 available games (and counting), consumers have another great place to find the latest news about Xperia gaming. And for developers working to get their games optimised for Xperia devices, such as through the Stand out from the crowd program, Developer World also sees this as fantastic opportunity to gain further exposure for your games. Jonas Petterson from the Sony Ericsson Developer Program explains more after the jump.

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Latest channel for Xperia™ developers further expands reach to consumers

Game developer tip 6 and 7: Detecting Wi-Fi™ and checking the SD card

We’ve added some new, and very important tips to the Xperia™ Game Developer Recommendations list. The first recommendation is that your app should check for a Wi-Fi™ connection, which benefits users who may have a limited data plan and helps carriers reserve network bandwidth for other services. The second recommendation is that your app should check the status of the SD card. This is important since the SD card automatically unmounts when the back cover of the device is removed and may cause the SD card to become unreadable. Read on for more details.

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Game developer tip 6 and 7: Detecting Wi-Fi™ and checking the SD card

Xperia™ phones first to support WebGL™

In the latest software upgrade  we did for the 2011 Xperia™ phones, we’ve included WebGL™ support. By doing so, Sony Ericsson is the first mobile phone manufacturer to support WebGL for the Android web browser. WebGL basically makes it possible to extend the capability of the JavaScript programming language to allow it to generate interactive 3D graphics within the web browser. Read more about Sony Ericsson’s WebGL support after the jump, and find out about special considerations to keep in mind when developing 3D web applications targeting touch-enabled devices.

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Xperia™ phones first to support WebGL™

New version of the AppXplore analysis tool

Do you know about the AppXplore analysis tool? It’s a little handy app we originally created for internal purposes within Sony. But then we thought, why not make this available to everyone? So we did just that. AppXplore will give you all the nitty gritty information about the apps installed on your phone – what permissions your apps are using, what Android™ versions are supported, what libraries the apps are sharing and so on. And now we have updated this app with some new features!

Find out more details after the jump.

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New version of the AppXplore analysis tool

Sony <3 openness

At Sony, we are constantly trying to support the open Android community - learn more about these initiatives to the right.

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