Sony’s MESH DIY creative kit is getting close to the deadline of its Indiegogo campaign, and to highlight this, we created a new, inspirational demo video. MESH is an easy-to-use, creative DIY platform that lets you make your own inventions in just minutes, and it consists of a Canvas app and a multiple hardware tags which include different functionalities. With the Canvas app, you can set up communication and mechanics between devices within minutes. If you’re as intrigued as we are by this project, head over to the MESH Indiegogo campaign page to support this campaign.
As we have previously mentioned, functionalities like Wi-Fi, NFC, GPS, audio, and full device encryption can now be built from open source code for devices supported in our AOSP for Xperia project. This is thanks to the efforts from you open source community developers. You are all heroes to us, and to acknowledge your work, we want to salute those of you who contribute most to our AOSP projects.
At CES in Las Vegas, Sony showed the development of an attachable Single-Lens Display Module, under the working title SmartEyeglass Attach! as the concept model. The Single-Lens Display Module brings smartness to any kind of eyewear, as it includes a high-resolution colour OLED mcro display that can enhance many types of use cases where short notifications are beneficial. With the Single-Lens Display Module users can, for example, track the performance during workouts or get instructions and still keep both hands free while performing tasks at work.
Today we are happy to tell you that our Multimedia for Android Library is released as an open source project on the SonyXperiaDev GitHub. With the Multimedia for Android Library you can stream MPEG-DASH (Dynamic Adaptive Streaming over HTTP) content in an easy and familiar way. In this article Jimmy Dahlqvist and Martin Danielsson, Software engineers at Sony, tell you how to use this library in your app.
As of today, full device encryption is possible to build from open source code for the devices supported in our AOSP for Xperia project. Together with last week’s addition of functionalities like Wi-Fi, NFC, GPS and audio, this is thanks to the efforts from open source community developers, who spends hours and hours of their free time developing and adding their commits to the SonyXperiaDev GitHub projects.
The AR effect SDK is now available by request to qualified Unity developers. If you’re a developer with Unity 3D experience, and understand 3D modelling and animation, then you’ll definitely want to read on to learn about the AR effect app and the AR effect SDK.
With true augmented reality available in SmartEyeglass, this wearable is perfect for use in professional markets, as well as in niche consumer segments, to help solve specific tasks in specific use cases. At CES in Las Vegas a couple of weeks ago, some examples of this were shown in a collaborative demo made by APX Labs and Sony. Check out the video above to see how SmartEyeglass could be used in business verticals, to help perform certain work duties.
Sony is here to support you globally. Whether you need to download new software or want to find out about the latest new features, our colleagues at Xperia Care have got the answers for you. The help and support you need is right at your fingertips with the Xperia Care app. And as the main focus of Developer World is helping Android app and game developers, we want to take the opportunity to guide you to the right point of contact.
Today we’ve added Xperia E3 and Xperia T3 to our open device project, which means that developers can now build their own version of AOSP for most* Qualcomm®-based Xperia devices released during 2014. We’ve also updated the source code for Xperia T2 Ultra and Xperia M2 to improve stability.
Today we have released a new version of the SmartEyeglass SDK (Developer Preview) that includes a new AR rendering API. That means you can now render text and graphics to stay overlaid onto fixed real-world positions seen through SmartEyeglass. If the user turns to look in another direction, the text and graphics will stay overlaid the fixed position as long as the object is still in view.