You can now find instructions on how to use device configurations from Sony to build AOSP KitKat and flash it on an unlocked Xperia device, in a new guide we’ve created. This guide includes a step-by-step instruction that takes you from preparations of your environment, to what tools you should download and install, and then how to configure the code. At last, we’ll explain how to build an AOSP image and flash it to your device. Please note that you should be familiar with Android development to use the instructions, and that the software created is not intended for daily usage and there are important limitations. Head over to the How to build AOSP KitKat and flash it on an unlocked Xperia device guide to get started!
Recently, I had the opportunity to talk at XDA DevCon in Manchester about Sony Mobile’s approach to AOSP. We’ve seen a lot of engagement on the subject – lots of comments, lots of questions – so we wanted to share more details and clarify a few points about the work we do to provide binaries and source code to community developers. The binaries and source code are then used as a base when community developers are compiling their own custom ROMs.
Did you know that you can develop apps for many of Sony TVs and home entertainment systems, such as Blu-ray players, home theater systems and media players? Many of Sony’s latest devices come with HTML5 capable browsers, and from 2015, many TVs will support Android TV and be Google Cast-ready. At developer.sony.com, you can get an overview of all the developer opportunities available for Sony TV and home entertainment platforms.
Do you know that Sony’s has a number of different types of open source projects available on the SonyXperiaDev GitHub? These projects range from our AOSP (Android Open Source Project) for Xperia devices, to open sourced developer tools such as ChkBugReport and research projects such as EvolutionUI. Read more about some of these projects in detail after the jump.
The Sony Developer Program is excited to be part of this year’s xda:devcon in Manchester, UK, from the 26th to 28th of September. xda:devcon, run by XDA Developers, is all about taking this mobile developer collaborative forum for enthusiasts, hackers and developers from a virtual setting to a live experience.
This is the second article in our touchscreen technology series. In our previous touch article, we explained the components of a touchscreen system and how these parts work to translate a touch input to graphical user feedback. In this article, we’ll continue with the topic of touch responsiveness, and explain the input lag that is experienced when using touch. Read on for more details.
With the recent update to the SmartWatch 2 software, users are able to customise the watch face of SmartWatch 2. Better yet, the latest version of the Sony Add-on SDK gives you, as a developer, access to the Widget API, which allows you to develop clocks and widgets for the SmartWatch 2 watch face. To further inspire your wearables development, check out our interview with Alexander “Azya” Zakharyan who has increased downloads on Google Play by specialising in watch-related SmartWatch 2 apps.
This past weekend at Maker Faire Bay Area in San Mateo California, Sony unveiled “MESH” – an exciting new development concept. MESH (derived from the concept of Make, Experience, SHare) is a platform of hardware blocks that connect to each other through wireless technology such as Bluetooth Smart. Each block contains software that can be programmed via a simple Graphical User Interface (GUI) to define a function. MESH makes it easy, fun and convenient for anyone without engineering or coding skills to build their own inventions.
Starting today, we’re introducing a series of articles that explore the inner workings and evolution of the touchscreen system on smartphones. Normally, one doesn’t think much about the ability to simply touch a screen to interact directly with what is displayed, now that it has become a fundamental design integrated into smartphones. To start off this series, Sony engineers, Magnus Johansson and Alexander Hunt, explain how smartphone touchscreen systems work on a general level. Read more after the jump.
Game developers, did you know that Sony Computer Entertainment America LLC (SCEA) recently released its powerful Authoring Tools Framework (ATF) for free? ATF has been used by most Sony first party game studios to make custom game developer tools for a long time, and is now available open source under an Apache version 2.0 license.