With true augmented reality available in SmartEyeglass, this wearable is perfect for use in professional markets, as well as in niche consumer segments, to help solve specific tasks in specific use cases. At CES in Las Vegas a couple of weeks ago, some examples of this were shown in a collaborative demo made by APX Labs and Sony. Check out the video above to see how SmartEyeglass could be used in business verticals, to help perform certain work duties.
Sony is here to support you globally. Whether you need to download new software or want to find out about the latest new features, our colleagues at Xperia Care have got the answers for you. The help and support you need is right at your fingertips with the Xperia Care app. And as the main focus of Developer World is helping Android app and game developers, we want to take the opportunity to guide you to the right point of contact.
Today we’ve added Xperia E3 and Xperia T3 to our open device project, which means that developers can now build their own version of AOSP for most* Qualcomm®-based Xperia devices released during 2014. We’ve also updated the source code for Xperia T2 Ultra and Xperia M2 to improve stability.
Today we have released a new version of the SmartEyeglass SDK (Developer Preview) that includes a new AR rendering API. That means you can now render text and graphics to stay overlaid onto fixed real-world positions seen through SmartEyeglass. If the user turns to look in another direction, the text and graphics will stay overlaid the fixed position as long as the object is still in view.
By unlocking the boot loader of your Xperia device, it becomes possible put a custom ROM on it. Even though we don’t recommend this to standard users, as it is not needed, we know that many of you would like to get more details on how to unlock a device. To explain this further, we have now created this step-by-step tutorial video.
Did you know that SmartEyeglass can display advanced 3D graphics, overlaid on the user’s field of vision? In this tutorial Sony Software Engineer Ahmet Yildirim describes how this can be done using Open Graphics Library (OpenGL). Ahmet has also created a 3D model viewer sample app that we are making available as open source.
If you plan to develop apps using wearables for gaming, you’re about to enter an exciting new field of innovative user experience. This post lets you in on some of the secrets to why HandyGames made a success using SmartWatch 2 as a controller for their mobile game Aces of the Luftwaffe.
This is the fourth article in our touchscreen technology series. In this article, the focus is on the touch panel system test, which examines the time it takes for events to travel through the touch screen ecosystem. Our touchscreen experts – Magnus Johansson, Master Systems Engineer software, and Alexander Hunt, Senior Systems Engineer hardware – also explain the equipment used for testing, as well as specific observations that are monitored, including latency, frame rate, and display refresh speed.
Are you active on Stack Overflow? This Q&A site for professional and enthusiast programmers is where you’ll find Support Engineer Robert McCain and the rest of our Support Engineering team here at Sony, actively monitoring the site for new questions. Stack Overflow has tons of technical questions and answers regarding Sony’s API and SDK-related resources. And if you can’t find the answer you need, posting and tagging your question here is the best way to get it answered.
SmartWatch 2 is one of Sony’s most popular devices among developers, as it enables a lot of innovative use cases related to remote control, notifications and much more. If you haven’t developed your own SmartWatch 2 app yet, or if you’re looking tweaking your existing SmartWatch 2 app, we’ve gathered our top 5 tips for developers in this post.