Hard to get images scaled correctly for your application? Are your images too large and causing memory problems? Or are they scaled incorrectly with a poor user experience as a result? To find a good solution for this, we asked Andreas Agvard from the Sony Ericsson software department to help shed some light on this topic.
Check out our latest video, where Marcus shows the new Xperia™ active. It supports ANT+ wireless technology for connecting sport and fitness equipment, and it is classed as IP67, which means that it can be under 1 meter (3 feet) of water for 30 minutes. A truly unique feature of the Xperia™ active lies in its pressure sensor for barometric measuring. As a developer, you can use this sensor in applications, which can be accessed through the Android sensor API.
Stay tuned to Developer World for more information about the pressure sensor in Xperia™ active going forward!
Yesterday, the winners of the Ericsson Application Awards were crowned. And the winners were the Italian team JustBit in the student category, and the UK based team HipSnip in the company category. Team JustBit’s winning Android™ application use RFID (Radio Frequency Identification) technology and wireless connectivity to keep track of what groceries you have at home. This way the team tried to address not only an everyday problem that most people can relate to, but also a bigger issue with domestic food waste.
Company category winners team HipSnip presented a well structured and thought through idea and application regarding personal shopping. Check out the Ericsson and the Ericsson Application Awards website to learn more about the winning teams and the competition.
From Sony Ericsson, Karl-Johan Dahlström, Head of Developer Relations, and Joakim Nelson, Head of Industry Collaboration & Asset Management, participated as a presenters and Karl-Johan was also part of the jury. Sony Ericsson is very pleased to have been part of this competition, and we’re looking forward to support next year’s competition also!
Today Sony Ericsson is announcing two new smart accessories: the LiveSound™ hi-fi headset and the LiveDock™ multimedia station. These phone accessories are designed to extend and enhance your phone experience in new innovative ways. The LiveSound™ hi-fi headset is also the first headset to support the new LiveKey™ feature, which is a button on the headset to get direct access to phone functions or applications.
In a press conference in Singapore today, Sony Ericsson introduced the addition of three new, exciting phones to its portfolio – the Xperia™ ray, Xperia™ active and the Sony Ericsson txt. Xperia™ ray and Xperia™ active are the newest members of the Xperia family of smartphones. The Sony Ericsson txt is an entertaining messaging phone.
Are you unsure about which texture format is supported by your Xperia™ smartphone? Are you also wondering which texture compression should you use? We’ve got some helpful texture compression tips from Jonas Gustavsson, a Senior Graphics Expert for the Sony Ericsson Research and Technology group.
The Ericsson Application Awards prize ceremony is coming up on Wednesday next week, and the agenda and speakers are announced at the Ericsson Application Awards website. From Sony Ericsson, Joakim Nelson, Head of Industry Collaboration & Asset Management, will share his views on open source. The other speakers are Håkan Ericsson, CTO of Ericsson, and Alexander Ahlbom, founder of the mobile software company Quedro and the mobile ad serving platform adTEN.
For more information about the event, the livestream and the competition itself, check out the Ericsson Application Awards website.
A big thank you goes out to all the developers at E3 who stopped by the Sony Ericsson booth to talk to the Developer World team. We were very excited to meet with each of you and hear about your apps and games. We had several great discussions that led into asking developers to share their game ideas through our Standout site, so that they could potentially be part of marketing activities and placement in Sony Ericsson channels.
Have you ever spent fruitless hours trying to come up with an attractive user interface design for your mobile application, one that looks good and works well across various Android™ devices? Adam Beckley has. As one of the designers at the mobile solutions company, Mutual Mobile, Beckley had to contend with many of the obstacles that the Android platform presents to designers. The variety of devices and the growing number of form factors make UI design difficult – especially difficult with the lack of design guidelines. So Beckley did something about it. He created an Android Design Guidelines document that addresses some of the key elements of good UI design in an Android environment.
Developer World met up with the creators of Minecraft at E3 in Los Angeles, to find out how it all started and what Xperia™ PLAY adds to the Minecraft gameplay. Check out the video to learn more!