<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: WebGL support in the Android™ web browser</title>
	<atom:link href="http://developer.sonymobile.com/2011/02/24/webgl-support-in-the-android-web-browser/feed/" rel="self" type="application/rss+xml" />
	<link>http://developer.sonymobile.com/2011/02/24/webgl-support-in-the-android-web-browser/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=webgl-support-in-the-android-web-browser</link>
	<description></description>
	<lastBuildDate>Sun, 19 May 2013 01:52:01 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	
	<item>
		<title>By: Xperia™ phones first to support WebGL™ &#124; Przedstawiciel PLAY LUBLIN</title>
		<link>http://developer.sonymobile.com/2011/02/24/webgl-support-in-the-android-web-browser/comment-page-1/#comment-406</link>
		<dc:creator>Xperia™ phones first to support WebGL™ &#124; Przedstawiciel PLAY LUBLIN</dc:creator>
		<pubDate>Wed, 30 Nov 2011 00:41:13 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.sonyericsson.com/developerworld/?p=1533#comment-406</guid>
		<description><![CDATA[[...] more about WebGL  in Anders Isberg’s previous [...] ]]></description>
		<content:encoded><![CDATA[<p>[...] more about WebGL  in Anders Isberg’s previous [...] </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tobias Nilsson</title>
		<link>http://developer.sonymobile.com/2011/02/24/webgl-support-in-the-android-web-browser/comment-page-1/#comment-405</link>
		<dc:creator>Tobias Nilsson</dc:creator>
		<pubDate>Mon, 24 Oct 2011 08:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.sonyericsson.com/developerworld/?p=1533#comment-405</guid>
		<description><![CDATA[Hi,

we are actually preparing a blog post on this topic. Check back in a couple of weeks for more info!

Regards,
Tobias from Developer World]]></description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>we are actually preparing a blog post on this topic. Check back in a couple of weeks for more info!</p>
<p>Regards,<br />
Tobias from Developer World</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joe Pea</title>
		<link>http://developer.sonymobile.com/2011/02/24/webgl-support-in-the-android-web-browser/comment-page-1/#comment-404</link>
		<dc:creator>Joe Pea</dc:creator>
		<pubDate>Thu, 20 Oct 2011 09:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.sonyericsson.com/developerworld/?p=1533#comment-404</guid>
		<description><![CDATA[How can I test this out???]]></description>
		<content:encoded><![CDATA[<p>How can I test this out???</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: alexcohn</title>
		<link>http://developer.sonymobile.com/2011/02/24/webgl-support-in-the-android-web-browser/comment-page-1/#comment-403</link>
		<dc:creator>alexcohn</dc:creator>
		<pubDate>Thu, 05 May 2011 08:56:08 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.sonyericsson.com/developerworld/?p=1533#comment-403</guid>
		<description><![CDATA[Mickey, this will help you avoid the AppStore redtrictions, when (and if) webgl will be available on iOS.]]></description>
		<content:encoded><![CDATA[<p>Mickey, this will help you avoid the AppStore redtrictions, when (and if) webgl will be available on iOS.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: david e</title>
		<link>http://developer.sonymobile.com/2011/02/24/webgl-support-in-the-android-web-browser/comment-page-1/#comment-402</link>
		<dc:creator>david e</dc:creator>
		<pubDate>Sun, 17 Apr 2011 06:11:40 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.sonyericsson.com/developerworld/?p=1533#comment-402</guid>
		<description><![CDATA[This looks great. It will save us developers a lot of time developing for multiple platforms, paying sdk development fees etc (on other platforms, which hopefully webgl will also spread to). As for users wanting apps in their menus, us developers can also release an app which just makes use of an embedded browser which access the site.]]></description>
		<content:encoded><![CDATA[<p>This looks great. It will save us developers a lot of time developing for multiple platforms, paying sdk development fees etc (on other platforms, which hopefully webgl will also spread to). As for users wanting apps in their menus, us developers can also release an app which just makes use of an embedded browser which access the site.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mikey g</title>
		<link>http://developer.sonymobile.com/2011/02/24/webgl-support-in-the-android-web-browser/comment-page-1/#comment-401</link>
		<dc:creator>mikey g</dc:creator>
		<pubDate>Wed, 13 Apr 2011 02:18:57 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.sonyericsson.com/developerworld/?p=1533#comment-401</guid>
		<description><![CDATA[i can see the benefit of using webgl in a browser on a computer; you can create ria&#039;s or games that users can play without downloading something, but it seems like the defacto way for users to play mobile games would be to download it through the app store, it would be easier for the user to just download an app/game and just click to run it, rather than launch the mobile browser, navigate to the app&#039;s website, then launch it]]></description>
		<content:encoded><![CDATA[<p>i can see the benefit of using webgl in a browser on a computer; you can create ria&#8217;s or games that users can play without downloading something, but it seems like the defacto way for users to play mobile games would be to download it through the app store, it would be easier for the user to just download an app/game and just click to run it, rather than launch the mobile browser, navigate to the app&#8217;s website, then launch it</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Database Caching 5/15 queries in 0.012 seconds using memcached
Object Caching 645/653 objects using memcached
Content Delivery Network via Amazon Web Services: S3: developer-static.se-mc.com

Served from: developer.sonymobile.com @ 2013-05-19 09:06:33 -->